Heroes of Might & Magic: Olden Era Launches to Over 1.5 Million Wishlists, Capturing Nostalgia and Modern Expectations
Unfrozen and Hooded Horse's revival of the classic turn-based strategy franchise enters Early Access with a 'Very Positive' rating and top-three sales rank on Steam.

UNITED STATES —
Key facts
- Heroes of Might & Magic: Olden Era launched in Early Access on April 30.
- The game surpassed 1.5 million wishlists on Steam, ranking among the top-10 most-wishlisted titles.
- Developer Unfrozen and publisher Hooded Horse released six factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive.
- The game has over 1,000 user reviews with a 'Very Positive' rating on Steam.
- It is currently hovering around the top three best-sellers on Steam by revenue.
- The demo during Steam Next Fest drew strong player engagement and high retention.
- The Grove faction was fully revealed on launch day, featuring Wardens, Druids, Fauns, Naiads, and a Phoenix.
A Revival Decades in the Making
Heroes of Might & Magic: Olden Era, the latest entry in the legendary turn-based strategy series, officially launched in Early Access on April 30, marking the franchise's return after a long hiatus. Developed by Unfrozen and published by Hooded Horse, the game has already amassed over 1.5 million wishlists on Steam, placing it among the platform's top-10 most-wishlisted titles. On launch day, it quickly accumulated over 1,000 user reviews with a 'Very Positive' rating and climbed to the top three best-sellers by revenue. The game's primary goal is to return to the form and function of the critically acclaimed Heroes of Might & Magic 3, while incorporating modern usability and visual updates. The core gameplay—turn-based exploration, resource management, and tactical hex-grid combat—remains largely intact, appealing to both longtime fans and newcomers.
Six Factions, Distinct Identities
Olden Era launches with six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive. Each faction offers a distinct roster of units spanning seven tiers, from lowly grunts to mighty juggernauts. The Temple faction evokes the classic Haven knights with holy warriors and angels, while the Hive replaces the demonic Inferno with insectoid molten bugs that excel in melee. The Schism, an icy cult of elves who brought back extraplanar horrors, is a new addition. The Grove faction, fully revealed on launch day, features Wardens and Druids protecting the Murmurwoods. Its units include Fauns (archers that can upgrade to melee), Naiads that freeze enemies, and a Phoenix that encourages regrowth. Each faction has unique buildings and abilities, though some—like the Grove's Mycelium Roots allowing instant travel between cities—are more impactful than others.
Balancing Nostalgia with Modern Expectations
Early feedback highlights the challenge of balancing authenticity for longtime fans with innovation for newer players. The game's adherence to the classic formula has been widely praised, with familiar mechanics, faction identity, and map-driven progression capturing the feel of earlier entries. Modern UI improvements and technical stability have also been well received. However, some players note that the feeling of discovery dries up early, and the random skill progression for heroes can be frustrating. Heroes level up by choosing from a random pool of skills, and evolving a subclass requires collecting five specific skills out of eight possible slots—a feat one player achieved only twice in 25 hours. Spells are learned semi-randomly, making magic-focused strategies reliant on luck.
Combat Depth and Tactical Nuance
Combat in Olden Era is a hex-grid affair where units are melee, long-reach, or ranged. Each creature can retaliate against melee attacks, and initiative determines turn order, which can be manipulated by having units wait. Spells like Web and Ice Bolt can alter movement speed and initiative, breaking stalemates and adding tactical depth. This system is more sophisticated than in previous entries, where simple buffs like Bless and Stoneskin sufficed. Flanking and backstabbing are absent, but the focus on initiative and unit abilities provides nuance. Army composition matters greatly, as units within the same tier can have vastly different roles—for example, the Hive's tier-one Parasite deals extra damage to higher-tier creatures, while the Necropolis Skeleton is a cheap meat shield. Units can be upgraded into two alternative options, though the differences are not always stark.
Pre-Release Momentum and Discovery Pipelines
The game's pre-release momentum was driven by a combination of high wishlist numbers and a strong demo performance during Steam Next Fest. The demo reportedly drew significant player engagement with high retention across multiple sessions. This reflects how modern discovery pipelines—particularly demos and platform visibility—can build momentum for games of all scales. Unfrozen and Hooded Horse have leveraged these tools effectively, positioning Olden Era as one of the most anticipated Early Access releases in recent memory. The game's launch day success, including its top-three sales rank, underscores the power of this strategy.
Early Access Content and Future Outlook
At launch, Olden Era includes premade scenarios, Classic, Single Hero, and Arena modes, available in both single-player and multiplayer. A Random Map Generator provides unlimited replayability. The first act of the campaign and a full in-game tutorial are also included. The game's long-term viability will depend on how it evolves through updates, balancing player feedback with the expectations set by its legacy and high pre-release demand. Tuning and balance are expected hurdles for Early Access, and ongoing conversations about playstyle versus legitimate concerns will shape future patches. As one player noted, 'Figuring out what is a playstyle choice versus a legitimate concern is going to be an ongoing conversation.'
The bottom line
- Heroes of Might & Magic: Olden Era launched in Early Access on April 30 with over 1.5 million wishlists and a 'Very Positive' Steam rating.
- The game features six factions with distinct units and abilities, including the new Schism and Grove factions.
- Combat emphasizes initiative manipulation and unit abilities, offering more tactical depth than earlier titles.
- Hero progression and spell acquisition rely on randomness, which has drawn mixed feedback.
- The game's strong pre-release momentum was fueled by a successful demo and Steam Next Fest engagement.
- Long-term success will hinge on post-launch updates that balance nostalgia with modern expectations.


Phillies and Giants Set for Doubleheader as MLB Broadcast Changes Add Confusion

Andreeva, 19, to Face Kostyuk in Madrid Open Final After Saving Three Set Points
